Fixed encounter spawning and attacking, Designed in-game vista cameras, Worked with animators and programmers on Ai behavior made Level layouts for combat arenas.

Worked on level design layouts in Unreal Engine 4, Wrote Documentation and built and prototyped mini games and obstacle courses in Blueprint, Built level design hazards and traps in Blueprint. Modeled asset in 3ds Max for use in game. Worked closely with art directors and Game design leads on creating the over all vision of the project.

Worked on combat for main character in Blue print, Set up enemy arena battles in Blue print across different levels. Worked on arena camera cinematics in between each arena battle. Set up combat cameras in each level sequence. Worked on enemy combat prototypes for each level.

Worked on multiple level design layouts from start to finish, Wrote game mechanic documentation for each level, Scripted traps and hazards in Unity Engine, Modeled game play and functional assets for traps and hazards. Designed game prototypes in Unreal Engine 4 and Unity Engine Created gameplay functionality using BluePrint.

Blocked out layouts for each character theme n Unity Engine, Worked on fps combat balancing for each weapon projectile, Made different game play mechanics and wrote story intros for each character level. Fixed level collision for nav mesh layouts, Worked on level streaming and and level menu set up.

Worked on in game cinematics in Unreal Engine 4 Sequencer, Worked on Mars Rover wheel collision and terrain navigation detection. Worked on level layouts for Martian environments. Set up road terrain and rock collision and tested rover wheel terrain navigation.

Worked on game mechanic documentation, Worked on level design concepts and block outs, Worked on in game 3d models and assets, Worked on setting up in game mechanics and features.

Worked on setting up new levels features and new game mechanics, Worked on game mechanic documentation, Fixed bugs and problems with different mechanics, Worked on implentation pipeline and setting up hazards and traps.